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The Brave Attackers Members Profile Proof of Courage - 勇気の証

#1 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:33 PM

The Brave Attackers

The heavens call...
The earth cries out...
The crowds roar...
All calling on us to strike back against evil.
Now listen up, villains!
We are the warriors of justice,
Protectors of the people!
The Brave Attackers have arrived!!!


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This post has been edited by Nimbus Noa: 20 December 2007 - 02:43 AM

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#2 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:38 PM

Floating PPs

50 PP from Completing 50 PA Fights - Given to 8
75 PP from Completing 75 PA Fights - Given to Minerva
20 PP from GMing UWM - Given to Ryo
20 PP from GMing UWM - Given to Psyco Haro
20 PP from GMing UWM - Given to Psyco Haro
20 PP from GMing Mirror Match - Given to Psyco Haro
20 PP from GMing Mirror Match - Given to Psyco Haro
20 PP from GMing Base Defence Duty - Given to Psyco Haro
20 PP from GMing Base Defence Duty - Given to Kaoru
100 PP from Maxing out Hikari's skills - Also unlocks another pilot - Given to Hayuma
100 PP from getting 6 seishins for Hikari - Given to Tsubasa
100 PP from Maxing out Nimbus' skills - Also unlocks another pilot - Given to Tsubasa
100 PP from Maxing out Kaoru's skills - Also unlocks another pilot - Given to Tsubasa
100 PP from getting 6 seishins for Nimbus - Given to Tsubasa
100 PP from getting 6 Seishins for Ryo - Given to Kaoru [Unlocks another pilot]
100 PP from maxing out Minerva's skills [Unlocks another pilot] - Given to Nimbus
100 PP from maxing out Tsubasa's skills [Unlocks another pilot] - Given to Luna
100 PP from getting 6 seishins on Tsubasa - Given to Hikaru
100 PP from getting 6 skills on Kaoru - Given to Hikaru
100 PP from getting 6 seishins on Kaoru - Given to Hikaru
100 PP from A Blast From the Past - Given to Luna
216 PP from Forever Dekaranger - Given to ALICE
50 PP from GMing Base Defence Duty - Given to Eris
100 PP from getting 6 seishins on Hayuma - Given to Organoid
50 PP from GMing Base Defence Duty - Given to Green Haro
50 PP from GMing Earth's Last Day - Given to Julia
100 PP from Completing 100 PA Fights - Given to Cecilia
100 PP from getting 6 Seishins on Eris - Given to Akane
100 PP from getting 6 skills on Eris - Given to Kenji
100 PP from getting 6 skills on Ken - 50% given to Akane, 50% to Kenji
100 PP from GMing G-Generation SC - Given to Akane
100 PP from GMing W-Infinity - Given to Kenji
100 PP from maxing out Ryo's skills - Given to Ryoga
100 PP from getting 6 seishins on Cecilia - Given to Blue Haro
100 PP from getting 6 skills on Hikaru - Given to Panther AI
202 PP from SDSC Conversion - Given to Ryujin
700 PP from 7 Technical achievements - 300 given to Granzon, 400 to Ryujin
200 PP from Galactic Kaiser - given to Nanoha
100 PP from maxing out Wataru's skills - given to Nanoha
700 PP from ITS NAME IS ITS NAME IS - 12 PPs to White Heart, 688 to Wataru
100 PP from maxing out Ryouga's skills - Given to Nanoha

This post has been edited by Nimbus Noa: 28 August 2010 - 06:23 AM

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#3 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:41 PM

Posted Image
Name: Nimbus Noa
Class: Yuusha
Theme Song: Yuuki no Akashi, Makka na Chikai, Burning!! Brave Heart ~Yuusha no Tamashii~
Quote: "Courage gives me unlimited power! I'll show you the proof of my courage!"

Level : 31
Maximum SP: 220

Skills & Abilities:

- Countercut Cost: 6 AP
- Countershoot Cost: 6 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Proof of Courage:
Level 2 Melee/Range/Defense
Weapon Damage +25%, Damage Received -10%

- Brave Soul:
Class: Passive (Main)
Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

- True Hero:
Class: Passive (Main)
Damage dealt +30%, Damage Received -10%, Target's Dodge cost +15% in Brave.

- Brave Attacker
Class: Passive (Main)
Damage dealt +20% and Target's Dodge Cost +5%.

- Potential
Class: Passive (Main)
While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- E-Save
Class: Passive (Main)
Reduces EN cost of weapons and abilities by 30%.

- Concentration
Class: Passive (Sub)
Spirit Command Cost -20%

- Guts Gauge
Class: Active (Main)

- Defense Pierce: Costs 3 Guts. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
- Hissatsu Ver.1: Cost 5 Guts. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
- Hissatsu Ver.2: Costs 5 Guts. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.
- Kiseki: Cost 5 Guts. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

1. Perserverance (根性 Konjou)
Level 1 (16 SP): Recover 30% of your maximum HP.
Level 2 (40 SP): Recover 50% of your maximum HP.
Level 3 (64 SP): Recover all HP.

2. Flash (ひらめき Hirameki)
Level 1 (8 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 2 (12 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 3 (16 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Charge (気合 Kiai)
Level 1 (36 SP): All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.
Level 2 (48 SP): All Charge abilities on your unit gain two counters. All counter-based abilities on this unit or it's pilot (such as Will) gain two counters. For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.
Level 3 (64 SP): All Charge abilities on your unit gain three counters. All counter-based abilities on this unit or it's pilot (such as Will) gain three counter. For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.

4. Hot Blood (熱血 Nekketsu)
Level 1 ( 16 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (36 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (48 SP): All Weapon Damage x3 for your next attack phase taken this turn.

5. Sure Hit (必中 Hicchuu)
Level 1 (12 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 2 (20 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 3 (36 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

6. Courage (勇気 Yuuki)
Level 1 (64 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.

Techniques:

1. Ultimate Weapon
2. Empowered Attack: Brave Soul
3. Sword Shield

This post has been edited by Nimbus Noa: 30 May 2010 - 11:07 PM

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#4 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:41 PM

Ace Points: 21

PP Spent: 15425

Current PP: 1590

PP Gain:
5266 from V2
60 from losing A New Beginning and using Doryoku
72 from winning the Queen of Braves is born using Doryoku
144 from winning the UWM PA Sidequest and using Doryoku
60 from losing Physics vs. Chemistry and using Doryoku
60 from losing Virtual Battle! and using Doryoku
144 from winning Final Gear Dencougar and using Doryoku
60 from losing We Gotta Power ver. 2007
60 from losing DA DA DA DA DA DA DA DA! and using Doryoku
216 from losing Eldoran Battle with Doryoku and System Limiter
25 from Floating PP
72 from winning Three Against Two!? Divide and Conquer + Great Effort
30 from GaoFighGar...Final Fusion!
30 from Spring Tournament Preliminiary Match 2
36 from winning Deka Deka! Moonlight Battle
36 from winning Believer
144 from beating the UWM + Doryoku
72 from Big Team Battle + Doryoku
120 from Dead End Game + Doryoku
120 from The War of the Wills + Doryoku
216 from Courage Solves Everything
72 from This Planet This City + Doryoku
180 from Cha La Head Cha La [D][SL]
180 from New Frontier [D][SL]
120 from Super Robot Wars: The Throwdown
144 from Break Reality! The World Ending Titans [D]
144 from Fight for the Earth! [D]
396 from NO GERWALK HERE! D:< [D]
743 from Space Dragon Battle [D][SL][LC]
216 from Threshold Test
432 from Ora, Sanjou! [D]
360 from Titans Of Our Time [D]
594 from Ginga Sentai Astroranger vs. Moeru Sentai Fireranger [D][SL][LC]
108 from Wild Assault
216 from Double Dancouga! Yatte Yaruze [D]
540 from POWER TO THE DREAM [D][SL]
500 from Rule Change
216 PPs from Beyod the Millenium
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
90 from Wild Heart & Cool Brain With a Cherry on Top
108 from Same Time; Same Place
188 from The Ultimate Battle of the Ultimate Destiny
90 from An Endless Fight
216 from The Godammned Dendoh
108 from Unyielding Wish
90 from With the Will
108 from LETS BAKE A CAAAAAAAAAAAAAAAAKE
342 from GARgh
216 from D-FORMATION! GO!
162 from BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
338 from Epic Space Wars III: The Search For Epic Space Wars II
108 from Gan Gan Gan [ACE]
90 from Eternal Rivals ver. 2008 [ACE]
144 from Dagfight [ACE]
173 from Yappari Sekai Ha Atashi Legend! [ACE]
252 from I don't even KNOW why these guys are fighting [ACE] [D]
173 from Into The Blind [ACE]
162 from The Daishocker Manifesto [ACE]
338 from Roar! Super Robot Wars [ACE]
150 from Eternal Rivals ver. 2009 [ACE]
188 from Big Fight [ACE]
252 from I-it's not like we wanna fight or anything [ACE]
90 from Big Fight 2 [ACE]
300 from Always [ACE][D]
263 from Big Fight 3: The Embiggening [ACE]
244 from Crimson Adventure [ACE]
206 from Diasplosion [ACE]
165 from Juuryoku Sentai Gravirangers [ACE]
281 from Never Forgive a Shenanigan [ACE]
976 from Zeny is My Soul [ACE][D]
263 from Super Sentai Tamashii! [ACE]
105 for Airi is the Best [ACE]
4075 from SP + Seishin Refunds

PP Spending:
800 for Meikyo Shisui
800 for Brave
1500 for Potential
1200 for E-Save
500 for Attacker
1200 for Concentration
1000 for 100 SP
400 for Greater Perseverance
300 for Iron Wall
400 for Charge
400 for Hot Blood
250 for Sure Hit
975 for Courage
1100 for Ultimate Weapon
800 for Mega Smash
500 for Charge Up
800 for Empowered Attack [Replacing Mega Smash]
500 for Sword Shield [Replacing Charge Up]
1500 for Unit Specialisation: Brave (Defensive) L3 [Replacing Brave]
600 for Lucky [Replacing Sure Hit]
1200 for Combat Specialist [Replacing Attacker]
5625 [New Seishins]

This post has been edited by Nimbus Noa: 30 May 2010 - 11:06 PM

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#5 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:42 PM

Posted Image
Name: Hikari Schweitzer
Class: Mahou Shoujo
Theme Song: Catch You Catch Me, Yuzurenai Negai, Brave Phoenix
Quote: "The power of love is invincible! In the name of love, I punish you!"

Level: 31
Maximum SP: 280

Skills & Abilities:

- Countercut Cost: 7 AP
- Countershoot Cost: 4 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Magical Affinity
Level 2 Accuracy, Level 4 Evade
Target's Dodge Cost +15%, Dodge Cost -20%

- Magical Girl
Class: Passive (Main)
Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Healing Type
Class: Passive (Sub)
While Repairing, recover an additional 15% HP or DP. When using the Quick Repair technique, recover an additional 10% HP or DP.

- Magical Power
Class: Passive (Sub)
SP Reduction that this pilot suffers in multi-piloted units is considered one step less.

- Concentration
Class: Passive (Sub)
Spirit Command Cost -20%

- Not Gonna Give Up!
Class: Passive (Main)
While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- SP Boost
Class: Class: Passive (Sub)
Max SP +60

- Spell Gauge
Class: Active (Main)

Speed Up: Costs 2 Spell. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
Dispel Magic: Costs 3 Spell. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
Mind Crush: Costs 4 Spell. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.
Magical Focus: Costs 5 Spell. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Seishins

1. Resupply (補給 Hokyuu)
Level 1 (40 SP): You or target ally recovers all ammunition.
Level 2 (40 SP): You or target ally recovers all EN.

2. Flash (ひらめき Hirameki)
Level 1 (8 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 2 (12 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 3 (16 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Confusion (かく乱 Kakuran)
Level 1 (16 SP): For a single turn one target enemy gains Target's Dodge Cost -50%.
Level 2 (40 SP): For a single turn all enemies gain Target's Dodge Cost -50%.

4. Substitute (みがわり Migawari)
Level 1 (28 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.
Level 2 (48 SP): For a single turn, two target allies trade Defense Phases regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell.

5. Spirit (魂 Tamashii)
Level 1 (16 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (36 SP): All Weapon Damage x2 for your next attack phase taken this turn.

6. Love (愛 Ai)
Level 1 (48 SP): You and all allies recover 30% of their maximum HP.
Level 2 (80 SP): You and all allies recover 50% of their maximum HP.

Techniques:

1. Ultimate Weapon
2. All Out Attack
3. Empowered Attack: Maximum Love Power

This post has been edited by Nimbus Noa: 30 May 2010 - 07:33 PM

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#6 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:42 PM

Ace Points: 19

PP Spent: 15050

PP Total:

Current PP: 600

PP Gain:
3828 from V2
144 from winning Eternal Rivals. Ver 2007 and using Doryoku
144 from winning the UWM PA Sidequest and using Doryoku
144 from winning Final Gear Dencougar and using Doryoku
66 from a draw in Best Parking Space
144 from winning Rape za Gunner and using Doryoku
60 from losing DA DA DA DA DA DA DA! and using Doryoku
30 from losing Let's Go Gekiganger 3!
216 from losing Eldoran Battle! with Doryoku and System Limiter
30 from losing Lightning Strike!
180 from Proceed! to the Shining Future with Doryoku and System Limiter
72 from Three Against Two!? Divide and Conquer + Great Effort
180 from Taiyou Sentai Sunvulcan vs. Dai Sentai Goggle V + GE + SL
120 from The Symphony of the Heroes + GE
30 from GaoFighGar...Final Fusion!
30 from Spring Tournament Preliminiary Match 2
144 from Strikeback's First Strike
144 for beating the UWM and using Doryoku
72 from Big Team Battle + Doryoku
216 from Courage Solves Everything + Doryoku + System Limiter
72 from This Planet This City + Doryoku
180 from Chicks Dig Giant Robots + Doryoku + System Limiter
180 from Cha La Head Cha La [D][SL]
180 from New Frontier [D][SL]
120 from Super Robot Wars: The Throwdown
810 from SHINING ON LOVE [D][SL][LC]
743 from Space Dragon Battle [D][SL][LC]
108 from Wild Assault
216 from Double Dancouga! Yatte Yaruze [D]
545 from BUNCHFIIIIIIIIIIIIIIIIGHT! [D][SL][LC]
90 for RaiOh the Great!
216 from Go! Go! Muscle! [D]
540 from POWER TO THE DREAM [D][SL]
500 from Rule Change
180 from Real Action [D]
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
486 from Another Magical Quest for PPs [D][LC]
495 from Back to the Usual [D][SL][LC]
594 from SAGA (I think we've had this before!) [D][SL][LC]
188 from The Ultimate Battle of the Ultimate Destiny
216 from The Godammned Dendoh
432 from Combine and Fly [D]
342 from GARgh
378 from One Coin Clear
90 from Gan Gan Gan [ACE]
108 from Code: Fusion [ACE]
90 from Eternal Rivals ver. 2008 [ACE]
216 from Courage, Percentages, Etc [ACE]
173 from It's My First Time, So Please Be Gentle [ACE]
151 from Battle Without Honour or Humanity [ACE]
302 from Paradise Lost [ACE][D]
173 from So Mio I'm Gonna Die [ACE]
338 from Roar! Super Robot Wars [ACE]
376 from Big Fight [D][ACE]
90 from Big Fight 2 [ACE]
206 from Diasplosion [ACE]
281 from Never Forgive a Shenanigan [ACE]
263 from Big Fight 3: The Embiggening
976 from Zeny is My Soul [ACE][D]
263 from Super Sentai Tamashii! [ACE]
390 from Go-Onger Sucks [D]
394 from Kuro Needs a New Pilot
518 from It's not the End of the world, yet [D]
4450 from SP + Seishin Refunds

PP Spending:
800 for Genius
900 for SEED Mode
500 for Recognition
1200 for Concentration
1500 for Guts
1500 for SP Boost
1600 for 160 SP
500 for Greater Duty
100 for Flash
500 for Confusion
300 for Snipe Attack
600 for Spirit
600 for Awaken
1100 for Ultimate Weapon
900 for All Out Attack
800 for Meikyo Shisui (Replacing SEED Mode)
800 for Empowered Attack
1000 for Group Mentality L2
350 for Substitute (Replacing Snipe Attack)
1200 for Engineer (Replacing Maximum Love Power)
600 for moving 2 Acc to Evasion
800 PP for Drive (Replacing Spirit)
4450 PP [Seishin Replacement]

This post has been edited by Nimbus Noa: 31 May 2010 - 01:55 AM

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#7 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:42 PM

Posted Image
Name: Masato Kageyama
Class: Super Robot Pilot
Theme Song: Arashi no Hero, Rocks, Start Up ~Kizuna~
Quote: "Don't worry, I'll protect you!"

Level: 28
Maximum SP: 208

Skills & Abilities:

- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Super Robot Soul
Level 4 Defence, Level 1 Melee/Range
Weapon Damage +15%, Damage Received -20%

- Super Robot Spirits:
Class: Passive (Main)
Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

- Invincible:
Class: Passive (Main)
Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Guard:
Class: Active
Gain Damage Received -15% when activated. Charge (4) to activate.

- E-Save
Class: Passive (Main)
Reduces EN cost of weapons and abilities by 30%.

- Infinite Potential:
Class: Passive (Main)
While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Counter
Class: Active
Can block or evade and attack in the same round. Usable after 3 turns of charging.

- Guts Gauge
Class: Active (Main)

Cover: Costs 3 Guts. Gain Damage Received -15% for this turn. This counts as a terrain effect.
Muteki: Costs 4 Guts. Blocking reduces damage by 75% instead for this turn.
Maximum Force Shield: Costs 6 Guts. Cap all damage received this turn at 500 damage per hit.
Hissatsu: Cost 5 Guts. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishins:

1. Greater Perserverance (ド根性 Dokonjou)
Level 1 (20 SP): Recover 30% of your maximum HP.
Level 2 (50 SP): Recover 50% of your maximum HP.
Level 3 (80 SP): Recover all HP.

2. Resist (不屈 Fukutsu)
Level 1 (10 SP): Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense
Level 2 (15 SP): Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.
Level 3 (20 SP): Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense.

3. Iron Wall (鉄壁 Teppeki)
Level 1 (15 SP): Gain Damage Received -25% for one turn.
Level 2 (25 SP): Gain Damage Received -50% for one turn.
Level 3 (40 SP): Gain Gain Damage Received -75% for one turn.

4. Sure Hit (必中 Hicchuu)
Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

5. Belief (信念 Shinnen)
Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn.
Level 2 (35 SP): Negate the effects of all negative status attacks that you or target ally receives for one turn.

6. Miracle (奇跡 Kiseki)
Level 1 (100 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Flash Level 1, Hot Blood Level 3, Great Effort Level 1 and Lucky Level 1 on yourself.

Techniques:

1. Sword Shield
2. Empowered Attack: Super Robot Spirits
3. Mega Fire

This post has been edited by Nimbus Noa: 31 May 2010 - 02:52 AM

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#8 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:43 PM

Ace Points: 21

PP Spent: 13950

PP Total:

Current PP: 4736

PP Gains:
2628 from V2
144 from winning Double Dynamic and casting Doryoku
120 from a draw in Goggle V Action and casting Doryoku
160 from losing Proceed! to the Shining Future and using System Limiter + Doryoku
72 from winning Three Against Two!? Divide and Conquer + Great Effort
60 from losing Bang! Bang! Revolution
180 from Taiyou Sentai Sunvulcan vs. Dai Sentai Goggle V + GE + SL
30 from Spring Tournament Preliminiary Match 2
144 from A Shining Tomorrow
72 from Big Team Battle + Doryoku
216 from Courage Solves Everything + Doryoku and System Limiter
72 from This Planet This City + Doryoku
20 from Floating PP
120 from Heart of Steel + Doryoku
180 from Chicks Dig Giant Robots + Doryoku + SL
180 from Burning Red in the Blue Sky [D][SL]
180 from Cha La Head Cha La [D][SL]
180 from New Frontier [D][SL]
120 from Super Robot Wars: The Throwdown
120 from All Washed Out
20 from Floating PP
144 from Fight for the Earth [D]
810 from SHINING ON LOVE [D][SL][LC]
743 from Space Dragon Battle [D][SL][LC]
594 from Ginga Sentai Astroranger vs. Moeru Sentai Fireranger [D][SL][LC]
108 from Wild Assault
545 from BUNCHFIIIIIIIIIIIIIIIIIIIIGHT! [D][SL][LC]
216 from Go! Go! Muscle! [D]
108 from EVERYBODY FOLKA!
540 from POWER TO THE DREAM [D][SL]
500 from Rule Change
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
216 from Super Robot Taisen MX: SimChamber Version [D]
486 from Another Magical Quest for PPs [D][LC]
432 from Hoero! Buster Wolf [D]
495 from Back to the Usual [D][SL][LC]
594 from SAGA (I think we've had this before!) [D][SL][LC]
90 from Wild Heart & Cool Brain With a Cherry on Top
188 from The Ultimate Battle of the Ultimate Destiny
90 from An Endless Fight
216 from Training Luna [D]
108 from *wit*
180 from The Battle That Will Make You Cry [D]
108 from Unyielding Wish
216 from LETS BAKE A CAAAAAAAAAAAAAAAAAAAKE
162 from BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
338 from Epic Space Wars III: The Search For Epic Space Wars II
90 from Gan Gan Gan [ACE]
144 from Dagfight [ACE]
346 from Yappari Sekai Ha Atashi Legend [ACE][D]
252 from I don't even KNOW why these guys are fighting [ACE][D]
346 from Into The Blind [ACE] [D]
162 from The Daishocker Manifesto [ACE]
338 from Roar! Super Robot Wars [ACE]
300 from Eternal Rivals ver. 2009 [D][ACE]
376 from Big Fight [D][ACE]
90 from Big Fight 2 [ACE]
300 from Always [ACE][D]
263 from Big Fight 3: The Embiggening [ACE]
244 from Crimson Adventure [ACE]
206 from Diasplosion [ACE]
165 from Juuryoku Sentai Gravirangers [ACE]
225 from Sentai v. Eldoran; Like a Childhood dream [ACE]
300 from Gattai Scramble [ACE]
281 from Never Forgive a Shenanigan [ACE]
300 from Brave Phoenix [ACE][D]
976 from Zeny is My Soul [ACE][D]
263 from Super Sentai Tamashii! [ACE]
390 from Go-Onger Sucks [D]
3900 from SP + Seishin refunds

PP Spending:
800 for Meikyo Shisui
800 for Brave
500 for Guard
1200 for E-Save
1500 for Potential
1500 for Counter
1000 for 100 SP
400 for Greater Perseverance
300 for Iron Wall
250 for Sure Hit
250 for Belief
500 for Great Effort
1100 for Miracle
1100 for Ultimate Weapon
600 for Shield Crush
500 for Recharge [Replacing Great Effort]
500 for Sword Shield
800 for Empowered Attack: Meikyo Shisui replacing Shield Crush
800 for Mega Fire [Replacing Sword Shield]
500 for Sword Shield [Replacing Ultimate Weapon]
4950 for [Seishin Replacement]

This post has been edited by Nimbus Noa: 30 May 2010 - 07:35 PM

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#9 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:43 PM

Posted Image
Name: Minerva Valkyra
Class: Psychodriver
Theme Song: Ace Attacker, SKILL, REASON
Quote: "Do I really need one?"

Level: 27
Maximum SP: 208

Skills & Abilities:

- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Ace Pilot:
Level 4 Evade, Level 1 Accuracy, Level 1 Range
Dodge Cost -20%, Target's Dodge Cost +10%, [+]-type Weapon Damage +15%

- Psychic Energy
Class: Passive (Sub)
Gain Psychic Energy. Gain Target's Dodge Cost +5%

- Genius
Class: Passive (Main)
Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Recognition
Class: Active
Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

- Guts
Class: Passive (Main)
While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Concentration
Class: Passive (Sub)
Spirit Command Cost -20%

- OS Customisation
Class: Active
Agi -10, Accuracy +10%, Weapon Damage +10%, Charge (4) to activate.

Will Gauge

Class: Active (Main)

Focused Movement: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins:

1. Concentrate (集中 Shuuchuu)
Level 1 (12 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
Level 2 (20 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
Level 3 (28 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.

2. Flash (ひらめき Hirameki))
Level 1 (8 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 2 (12 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 3 (16 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Direct Attack (直撃 Chokugeki)
Level 1 (20 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

4. Resupply (補給 Hokyuu)
Level 1 (40 SP): You or target ally recovers all ammunition.
Level 2 (40 SP): You or target ally recovers all EN.
Level 3 (56 SP):You or one target ally regenerates all EN and ammunition to 100%.

5. Awaken (覚醒 Kakusei)
Level 1 (48 SP): You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.
Level 2 (72 SP): You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

6. Raid (奇襲 Kishuu)
Level 1 (48 SP): Casts Accelerate Level 1, Sure Hit Level 2, Flash Level 1 and Hot Blood Level 2 on yourself.

Techniques:

1. Rapid Fire
2. Ultimate Weapon
3. Body Snipe

This post has been edited by Nimbus Noa: 31 May 2010 - 03:09 AM

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#10 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:44 PM

Ace Points: 12

PP Spent: 13500

Current PP: 2121

PP Gains:
2806 from V2
90 from losing Jyuka to Kengeki -Shungoku- and using Doryoku
180 from losing War in the Pocket and using Doryoku
108 from winning Ghostly Blades and using Doryoku
216 from winning Rape za Gunner and using Doryoku
180 from losing C'est la vie
45 from losing Let's Go Gekiganger 3!
324 from losing Eldoran Battle! with Doryoku and System Limiter
108 from winning Riding on a Timemachine and using Doryoku
180 from The Symphony of the Heroes
45 from The most wonderful thing about Tiggers is...
324 from Courage Solves Everything + Doryoku + System Limiter
54 from Vanishing Fighters! A Battle of Speed
108 from Wild Falkens of the Ark
270 from Cha La Head Cha La [D][SL]
270 from New Frontier [D][SL]
180 from Super Robot Wars: The Throwdown [D]
198 from Youth is Plasma [D]
1215 from SHINING ON LOVE [D][SL][LC]
100 from Floating PPs
1114 from Space Dragon Battle [D][SL][LC]
540 from KUNG FU FIGHT [D]
644 from BUNCHFIIIIIIIIIIIGHT! [D][SL][LC]
648 from POWER TO THE DREAM [D][SL]
500 from Rule Change
180 from Real Action [D]
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
486 from Another Magical Quest for PPs [D][LC]
432 from Aeila Gets Her Wings
108 from Wildshot
108 from Unyielding Wish
90 from With the Will
432 from Combine and Fly [D]
378 from One Coin Clear
162 from BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG FIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
108 from Code: Fusion [ACE]
216 from Courage, Percentages, Etc [ACE]
173 from It's My First Time, So Please Be Gentle [ACE]
173 from Bookmark A Head [ACE]
288 from DADADADAZE [ACE] [D]
302 from Paradise Lost [ACE][D]
151 from Ah! Pretty Shining Love! Yay! Unbelievable! [ACE]
173 from So Mio I'm Gonna Die [ACE]
338 from Roar! Super Robot Wars [ACE]
300 from Gattai Scramble [ACE]
105 for Airi is the Best [ACE]
394 from Kuro Needs a New Pilot [D][ACE]
3800 from SP + Seishin Refunds

PP Spending:
400 for Newtype
800 for Genius
500 for Recognition
1500 for Guts
1200 for Concentration
900 for OS Modification: Agility, Accuracy, Offense
1000 for 100 SP
500 for Great Effort
150 for Concentrate
500 for Greater Duty
500 for Intuition
200 for Direct Attack
850 for Raid
800 for Rapid Fire
1100 for Ultimate Weapon
700 for Body Snipe
600 for Resupply [Replacing Great Effort]
300 for Leadership [Replacing Psychic Energy]
400 for Newtype [Replacing Leadership]
5000 for [New Seishins]

This post has been edited by Nimbus Noa: 31 May 2010 - 03:09 AM

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#11 User is offline   Nimbus Noa Icon

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Posted 25 March 2007 - 10:45 PM

Posted Image
Name: Mio Isozaki
Class: Psychic Battler
Theme Song: The Biggest Dreamer, Power of Flower, Makenaide
Quote: "I'm strong you know! REALLY strong!"

Level: 30
Maximum SP: 216

Skills & Abilities

- Countercut Cost: 7 AP
- Countershoot Cost: 7 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Psychic Battler
Level 4 Defence, Level 1 Melee/Range
Weapon Damage +20%, Damage Received -20%

- Psychic Energy
Class: Passive (Sub)
Gain Psychic Energy. Gain Target's Dodge Cost +5%

- Psychic Boost
Class: Active
Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

- Maximum Potential
Class: Passive (Main)
While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.
While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Attacker
Class: Passive (Main)
Damage dealt +20%, Target's Dodge Cost +5%.

- E-Save
Class: Passive (Main)
Reduces EN cost of weapons and abilities by 30%.

- Guard
Class: Active
Gain Damage Received -15% when activated. Charge (4) to activate.

- Psy Gauge
Class: Active (Main)

Mind Shock: Costs 4 Psy. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy.
Maximum Barrier Power: Costs 4 Psy. Barrier damage negation +50% this turn.
Not Giving Up!: Cost 5 Psy. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Hissatsu: Cost 5 Psy. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishins:

1. Kiai (気合 Kiai))
Level 1 (40 SP): All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.
Level 2 (60 SP): All Charge abilities on your unit gain two counters. All counter-based abilities on this unit or it's pilot (such as Will) gain two counters. For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.
Level 3 (80 SP): All Charge abilities on your unit gain three counters. All counter-based abilities on this unit or it's pilot (such as Will) gain three counter. For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.

2. Iron Wall (鉄壁 Teppeki)
Level 1 (15 SP): Gain Damage Received -25% for one turn.
Level 2 (25 SP): Gain Damage Received -50% for one turn.
Level 3 (40 SP): Gain Damage Received -75% for one turn.

3. Sure Hit (必中 Hicchuu)
Level 1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 2 (25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).
Level 3 (40 SP): Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

4. Lucky (幸運 Kouun)
Level 1 (30 SP): The next unit you destroy gives double the bounty.
Level 2 (45 SP): The next unit you or target ally destroys gives double the bounty.

5. Hot Blood (熱血 Nekketsu)
Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.

6. Courage (勇気 Yuuki)
Level 1 (80 SP): Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.


Techniques:

1. Ultimate Weapon
2. Empowered Attack: Psychic Energy
3. Mega Fire

This post has been edited by Nimbus Noa: 31 May 2010 - 03:18 AM

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Posted 25 March 2007 - 10:45 PM

Ace Points: 18

PP Spent:

PP Total:

Current PP: 339

PP Gains:
500 starting PP
120 from a draw in Goggle V Action
180 from Proceed! To the Shining Future with Doryoku and System Limiter
180 from Taiyou Sentai Sunvulcan vs. Dai Sentai Goggle V + GE + SL
216 from Courage Solves Everything + Doryoku + System Limiter
180 from Burning Red in the Blue Sky [D][SL]
180 from Cha La Head Cha La [D][SL]
180 from New Frontier [D][SL]
120 from Super Robot Wars: The Throwdown
144 from Fight for the Earth [D]
810 from SHINING ON LOVE [D][SL][LC]
743 from Space Dragon Battle [D][SL][LC]
594 from Ginga Sentai Astroranger vs. Moeru Sentai Fireranger [D][SL][LC]
216 from Double Dancouga! Yatte Yaruze [D]
545 from BUNCHFIIIIIIIIIIIIIGHT! [D][SL][LC]
100 floating PPs
216 from Go! Go! Muscle! [D]
540 from POWER TO THE DREAM [D][SL]
500 from Rule Change
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
216 from Super Robot Taisen MX: SimChamber Version [D]
486 from Another Magical Quest for PPs [D][LC]
495 from Back to the Usual [D][SL][LC]
594 from SAGA (I think we've had this before!) [D][SL][LC]
90 from Wild Heart & Cool Brain With a Cherry on Top
108 from Same Time; Same Place
188 from The Ultimate Battle of the Ultimate Destiny
90 from An Endless Fight
432 from Punchbuggy [D]
495 from Megas SRX [D][SL][LC]
108 from *wit*
90 from The Battle That Will Make You Cry
495 from II JAN II JAN[D][SL][LC]
108 from Take It! Sailor Uniform
338 from Epic Space Wars III: The Search For Epic Space Wars II
90 from Gan Gan Gan [ACE]
216 from I can has Dancouga [ACE] [D]
144 from Dagfight [ACE]
346 from Yappari Sekai Ha Atashi Legend [ACE][D]
173 from Into The Blind [ACE]
162 from The Daishocker Manifesto [ACE]
338 from Roar! Super Robot Wars [ACE]
300 from Eternal Rivals ver. 2009 [D][ACE]
376 from Big Fight [D][ACE]
90 from Big Fight 2 [ACE]
206 from Diasplosion [ACE]
165 from Juuryoku Sentai Gravirangers [ACE]
225 from Sentai v. Eldoran; Like a Childhood dream [ACE]
300 from Gattai Scramble [ACE]
281 from Never Forgive a Shenanigan [ACE]
300 from Brave Phoenix [ACE][D]
488 from Zeny is My Soul [ACE][D]
263 from Super Sentai Tamashii! [ACE]
3925 from SP + Seishin Refunds

PP Spending:
400 for Newtype
800 for Meikyo Shisui
1500 for Potential
500 for Attacker
1000 for 100 SP
400 for Greater Perseverance
300 for Iron Wall
250 for Sure Hit
500 for Great Effort
1200 for E-Save
500 for Guard
400 for Hot Blood
975 for Courage
1100 for Ultimate Weapon
800 for Empowered Attack
800 for Mega Fire
600 for Lucky (Replacing Great Effort)
1200 for Combat Specialist (Replacing Attacker)
6025 for [New Seishins]

This post has been edited by Nimbus Noa: 31 May 2010 - 03:22 AM

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#13 User is offline   Nimbus Noa Icon

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Posted 09 April 2007 - 11:43 PM

Posted Image
Name: Julia Wong
Class: Orichalcon Member
Theme Song: Himitsu no Takaramono, Never Ending Voyage, BLUE BLUE Sky
Quote: "My friends are the most precious treasure in this world!"

Level: 25
Maximum SP: 196

Skills & Abilities:

- Countercut Cost: 7 AP
- Countershoot Cost: 4 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Orichalcon Training
Level 4 Range, Level 2 Accuracy
[+]-type Weapon Damage +15%, Target's Dodge Cost +15%

- Natural Talent
Class: Passive (Main)
Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Full Power
Class: Active
Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

- Recognition
Class: Active
Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.

- Hidden Powers
Class: Passive (Main)
While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Gunfight
Class: Passive (Main)
[+]-type Weapon Damage +30% and Target's Dodge Cost +10%

- OS Customisation
Class: Active
Agi -10, Accuracy +10%, Weapon Damage +10%, Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

- Skill Gauge
Class: Active

- Drop and Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
- Volley: Costs 4 Skill. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.
- Powered Attack: Costs 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
- Prophecy: Costs 6 Skill. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Respect

1. Concentrate (集中 Shuuchuu)
Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.

2. Flash (ひらめき Hirameki)
Level 1 (10 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 2 (15 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 3 (20 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Snipe Attack (狙撃 Sogeki)
Level 1 (15 SP): The first hit of your next attack phase taken this turn gains Target's Dodge Cost +25%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.
Level 2 (30 SP): The first hit of your next attack phase taken this turn gains Target's Dodge Cost +50%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.
Level 3 (45 SP): The first hit of your next attack phase taken this turn gains Target's Dodge Cost +75%. Disable other effects that modify Dodge Cost, both positive and negative (ZERO System, High Performance Targeter, Tesla Drive, Guts) except BASE weapon accuracy.

4. Resupply (補給 Hokyuu))
Level 1 (50 SP): You or target ally recovers all ammunition.
Level 2 (50 SP): You or target ally recovers all EN.

5. Direct Attack (直撃 Chokugeki)
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Techniques

1. Ultimate Weapon
2. Rapid Fire
3. Leg Snipe

This post has been edited by Nimbus Noa: 31 May 2010 - 03:33 AM

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#14 User is offline   Nimbus Noa Icon

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Posted 09 April 2007 - 11:44 PM

Ace Points: 7

PP Spent: 12250

Current PP: 282

PP Gains:
500 starting PP
36 from Bounce towards the future!
60 from Water water everywhere and not a drop to drink
30 from The most wonderful thing about Tiggers is...
60 from Dead or Alive
72 from G-Diver Launch
216 from Courage Solves Everything + Doryoku + System Limiter
180 from Cha La Head Cha La [D][SL]
180 from New Frontier [D][SL]
120 from Super Robot Wars: The Throwdown
72 from Cammy Returns
144 from Fight for the Earth [D]
810 from SHINING ON LOVE [D][SL][LC]
743 from Space Dragon Battle [D][SL][LC]
400 from floating PPs
594 from Ginga Sentai Astroranger vs. Moeru Sentai Fireranger [D][SL][LC]
108 from Wild Assault
198 from Counterattack Testing
512 from Minamikaze [D]
512 from KUNG FU FIGHT [D]
545 from BUNCHFIIIIIIIIIIIGHT! [D][SL][LC]
216 from Kitties :3
150 from It's Like Freakin' Star Wars
432 from The Rock Concert
540 from POWER TO THE DREAM [D][SL]
500 from Rule Change
99 from Comdam Double Zeta Redux: Return of the Comdams
594 from GAI GAI GAI DAIKUUMARYU GAIKING [D][SL][LC]
486 from Another Magical Quest for PPs [D][LC]
495 from Back to the Usual [D][SL][LC]
594 from SAGA (I think we've had this before!) [D][SL][LC]
90 from With the Will
378 from One Coin Clear
90 from Gan Gan Gan [ACE]
173 from Bookmark A Head [ACE]
144 from DADADADAZE [ACE]
173 from So Mio I'm Gonna Die [ACE]
338 from Roar! Super Robot Wars [ACE]
300 from Brave Phoenix [ACE][D]
105 for Airi is the Best [ACE]
3100 for SP + Seishin Refunds

PP Spending:
800 for Genius
900 for SEED Mode
1500 for Guts
500 for Recognition
1200 for Gunfight
1000 for 100 SP
500 for Greater Duty
100 for Flash
300 for Snipe Attack
200 for Direct Attack
400 for Hot Blood
900 for OS Customisation (Offense, Agility, Accuracy)
600 for Awaken
1100 for Ultimate Weapon
800 for Rapid Fire
700 for Leg Snipe
3250 for [New Seishins]

This post has been edited by Nimbus Noa: 31 May 2010 - 03:28 AM

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#15 User is offline   Nimbus Noa Icon

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Posted 27 June 2007 - 03:47 AM

Posted Image
Name: Hayuma Sakurai
Class: Apollo's Chosen One
Theme Song: Mirai, Kimi Dake Wo Mamoritai, BURN NOW!
Quote: "As long as the fire in my heart is burning, I can do anything!"

Level: 28
Maximum SP: 208

Skills & Abilities:

- Countercut Cost: 3 AP
- Countershoot Cost: 7 AP
- Critical Cost: 10 AP

- Critical
Class: Passive (Main)
During the attack phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Melee Fighter
Level 4 Melee, Level 2 Evasion
[F]-type Weapon Damage +45%, Dodge Cost -10%

- Fire On!
Class: Active
Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

- Natural Instinct
Class: Passive (Main)
Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

- Infight
Class: Passive (Main)
[F]-Type Weapons gain Damage +30% and Target's Dodge Cost +10%

- Martial Arts Mastery
Class: Passive (Main)
Countercut cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut.

- Burning Heart
Class: Passive (Main)
While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.
While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

- Counter
Class: Active
Can block or evade and attack in the same round. Usable after 3 turns of charging

- Burning Gauge
Class: Active (Main)

- Defense Pierce: Costs 3 Burning. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
- Hissatsu: Cost 5 Burning. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
- Rush: Costs 4 Burning. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.
- Not Done Yet: Cost 5 Burning. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1. Resist (不屈 Fukutsu))
Level 1 (10 SP): Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense
Level 2 (15 SP): Gain Damage Received -85% against the first attack received this turn. This is considered a Secondary Defense.
Level 3 (20 SP): Gain Damage Received -95% against the first attack received this turn. This is considered a Secondary Defense.

2. Flash (ひらめき Hirameki)
Level 1 (10 SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 2 (15 SP): Gain Dodge Cost -85% against the first attack received this turn. This is considered a Secondary Evasive Defense.
Level 3 (20 SP): Gain Dodge Cost -95% against the first attack received this turn. This is considered a Secondary Evasive Defense.

3. Concentrate (集中 Shuuchuu)
Level 1 (15 SP): Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
Level 2 (25 SP): Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
Level 3 (35 SP): Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.

4. Hot Blood (熱血 Nekketsu)
Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.

5. Kiai (気合 Kiai)
Level 1 (40 SP): All Charge abilities on your unit gain one counter. All counter-based abilities on this unit or it's pilot (such as Will) gain one counter. For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.
Level 2 (60 SP): All Charge abilities on your unit gain two counters. All counter-based abilities on this unit or it's pilot (such as Will) gain two counters. For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.
Level 3 (80 SP): All Charge abilities on your unit gain three counters. All counter-based abilities on this unit or it's pilot (such as Will) gain three counter. For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.

6. Raid (奇襲 Kishuu)
Level 1 (60 SP): Casts Accelerate Level 1, Sure Hit Level 2, Flash Level 1 and Hot Blood Level 2 on yourself.

Techniques

1. Double Attack: [F]
2. Hyper Charge
3. Empowered Attack: Fire On

This post has been edited by Nimbus Noa: 07 September 2010 - 08:28 AM

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  • Time Now: Sep 09 2010 01:44 PM