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Kyousuke Sumeragi

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Character: Kyousuke Sumeragi

Character Race: Human

Character Class: Magic Swordsman

Theme Song: Hishoku no Sora, Eternal Blaze

Starting Max SP: 100

Current Max SP: 165

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 4 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Combat Style: Eiseiryuu - Kyousuke Sumeragi Garyuu

Class: Passive (Main)

- [F]-type Weapon Damage +25%, Shield Usage +3

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Instant Movement: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Guard Cancel: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Pursuit Attack: Costs 4 Skill. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Critical Strike: Cost 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Divine Skill (Genius)

Class: Passive (Main)

- Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2. Combat Arts Mastery (Infight)

3. Inner Strength Lvl 1 (Potential)

Class: Passive (Main)

- While HP is 50% and below, Damage Received -5%, Damage Dealt -5%, and Target's Dodge Cost -5%

- While HP is 30% and below, Damage Received +10%, Damage Dealt +10%, and Target's Dodge Cost +10%

4. Mental Focus (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

5. Skill Counter (Counter)

6. Vital Reinforcement (Meikyo Shisui)

Class: Active

- Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Concentrate (12 SP)

2. Direct Attack (20 SP)

3. Morale (20 SP)

4. Intuition (28 SP)

5. Iron Wall (32 SP)

6. Courage (64 SP)

Pilot Techniques:

1. Assist Attack

2. Mega Smash

3. Unified Attack

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Evade Lvl 2

- Melee Lv 2

- Skill Lvl 2

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 2/100

- [LOCKED]

- [LOCKED]

Current PP: 118 PP = 6243 PP - 6125 PP

PP Gained

+1000 PP = Starting PP

+30 PP = Kantaisen

+15 PP = SR Test Run

+15 PP = When Zakus Attack

+48 PP = Gold Frame VS White Dingo

+15 PP = SAMW! Trigger VS Zengar

+50 PP = SCW Event 0b

+20 PP = BUM Match 2 B

+400 PP = FB Event

+30 PP = The Sword and the Stoner

+36 PP = DOS match with Berrik

+50 PP= Victory on FB Zondar Event

+15 PP = Belldandy Kidnapping Operation

+20 PP = Someone will actually fight it!?

+30 PP = Another Stipend Challenge!

+16 PP = Gessy and Wolfy

+100 PP = From being a GM at the Blue Astray Event

+20 PP = Dueling Iron Giants

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+20 PP = On the Blues 1

+10 PP = Training Course XYZ

+20 PP = Beat Up Shinn Asuka 3

+42 PP = Default Event: Survival (October)

+108 PP = The Lost Numbers

+82 PP = Default Event: January

+40 PP = Chaos Dimension Part 1: Boss Bashing!

+50 PP = Invader Turkey Shoot

+144 PP = Duel at Sunrise

+96 PP = Solstice Cloud

+60 PP = Super BURLy Brawl

+40 PP = Dragons and Dragons

+45 PP = Default Event: Survival (March)

+160 PP = Maverick Hunt

+33 PP = Default Event: Survival (April)

+30 PP = Heavy Metal Wars

+40 PP = Universal Era?

+60 PP = Operation: Midnight Episode Zero

+80 PP = Rumble in the Jungle

+18 PP = Fighting Force

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+36 PP = Orbitz! Strike OF?

+120 PP = Big Bad Voodoo

+30 PP = Is that so? Why not!

+120 PP = AEGIS Prototype Test Run

+72 PP = Psychotic Knight

+30 PP = Deadly Iron

+90 PP = Battle on a flat plain

+144 PP = AEGIS shipfight

+288 PP = Senkan Wars V3

+30 PP = Double Action! SRS vs. Aegis

+360 PP = AEGIS SR FFA

+100 PP = Other Milestone [Max Out Seishin List]

+270 PP = Challenging the Death God - ACE 1/100

+198 PP = Wilderness Wars! - ACE 2/100

+ 100 PP = Space Exploration

PP Spent

-150 PP = Concentrate

-200 PP = Direct Attack

-250 PP = Morale

-300 PP = Iron Wall

-300 PP = Potential Lvl 1

-500 PP = Intuition

-650 PP = 65 SP

-800 PP = Genius

-800 PP = Meikyo Shisui

-975 PP = Courage

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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Character: Daigo Daidouji

Character Race: Greir

Character Class: Fierce Breaker

Theme Song: Dogfight

Starting Max SP: 100

Current Max SP: 155

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 5 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Combat Style: Juugaryuu - Daigo Daidouji Garyuu

Class: Passive (Main)

- [F]-type Weapon Damage +30%, Damage Received -10%

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Instant Movement: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Pierce Through: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Fierce Combat: Costs 4 Skill. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Critical Strike: Cost 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Heroic Heart (Brave)

Class: Passive (Main)

- Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2. Combat Arts Mastery (Infight)

3. Inner Strength Lvl 1 (Potential)

Class: Passive (Main)

- While HP is 50% and below, Damage Received -5%, Damage Dealt -5%, and Target's Dodge Cost -5%

- While HP is 30% and below, Damage Received +10%, Damage Dealt +10%, and Target's Dodge Cost +10%

4. Mental Focus (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

5. Skill Counter (Counter)

6. Vital Reinforcement (Meikyo Shisui)

Class: Active

- Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Concentrate (12 SP)

2. Direct Attack (20 SP)

3. Charge (32 SP)

4. Hot Blood (32 SP)

5. Iron Wall (32 SP)

6. Courage (64 SP)

Pilot Techniques:

1. Assist Attack

2. Mega Smash

3. Unified Attack

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Melee 3

- Defense 2

- Evade 1

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 2/100

- [LOCKED]

- [LOCKED]

Current PP: 140 PP = 6215 PP - 6075 PP

PP Gained

+1000 PP = Starting PP

+15 PP = FB Training fight

+400 PP = FB Event

+20 PP = Blue and Gold Challange 3

+30 PP = Another Stipend Challenge!

+100 PP = From being a GM at the Blue Astray Event

+20 PP = Boss Test-Run

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+20 PP = On the Blues 2

+144 PP = Hunting the Flame Champion

+120 PP = Confusion in the Sea of Stars

+42 PP = Default Event: Survival (October)

+20 PP = We need a Random Fight Title Generator

+100 PP = Other Milestones [Purchase First Subclass]

+36 PP = Dirty Rotten Shame

+60 PP = Destroy VS Alter

+108 PP = The Lost Numbers

+145 PP = Default Event: Survival (November)

+82 PP = Default Event: January

+36 PP = AEGIS ROYAL RUMBLE

+72 PP = Duel at Sunrise

+30 PP = Burning Justice Flowing Freedom

+40 PP = Dragons and Dragons

+36 PP = Hunting Gundams

+45 PP = Default Event: Survival (March)

+72 PP = For My Pride

+40 PP = Mecha Gang War

+33 PP = Default Event: Survival (April)

+30 PP = Heavy Metal Wars

+30 PP = Clashing Return

+40 PP = A Kaiser Gets Its Wings!

+72 PP = Lizard and Savers

+60 PP = Operation: Midnight Episode Zero

+40 PP = Rumble in the Jungle

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+30 PP = Dreadening Glare

+72 PP = Explosive Run

+144 PP = Within the Chaos

+144 PP = Demon Fight

+144 PP = AEGIS shipfight

+288 PP = Senkan Wars V3

+60 PP = Black and White

+360 PP = AEGIS SR FFA

+100 PP = Other Milestone [Max Out Seishin List]

+270 PP = Challenging the Death God - ACE 1/100

+198 PP = Wilderness Wars! - ACE 2/100

+ 100 PP = Space Exploration

PP Spent

-150 PP = Concentrate

-200 PP = Direct Attack

-300 PP = Iron Wall

-300 PP = Potential Lvl 1

-400 PP = Hot Blood

-400 PP = Charge

-550 PP = 55 SP

-800 PP = Brave

-800 PP = Meikyo Shisui

-975 PP = Courage

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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Character: Tsubasa Hanaoka

Character Race: Avito

Character Class: Onmyou Swordsman

Theme Song: Brave Phoenix

Starting Max SP: 100

Current Max SP: 160

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 4 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Combat Style: Eiseiryuu - Tsubasa Hanaoka Garyuu

Class: Passive (Main)

- [F]-type Weapon Damage +25%, Damage Received -10%, Shield Usage +3

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Instant Movement: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Guard Cancel: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Guard Break: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Area Shift: Costs 3 Skill. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

Pilot Skills:

1. Divine Skill (Genius)

Class: Passive (Main)

- Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2. Combat Arts Mastery (Infight)

3. Inner Strength Lvl 1 (Potential)

Class: Passive (Main)

- While HP is 50% and below, Damage Received -5%, Damage Dealt -5%, and Target's Dodge Cost -5%

- While HP is 30% and below, Damage Received +10%, Damage Dealt +10%, and Target's Dodge Cost +10%

4. Intrepid Devotion Lvl 1 (Bodyguard)

Class: Passive (Main)

- While Support Defending, gain Damage Received -10%.

5. Mental Focus (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

6. Vital Reinforcement (Meikyo Shisui)

Class: Active

- Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Concentrate (12 SP)

2. Direct Attack (20 SP)

3. Morale (20 SP)

4. Coercion (24 SP)

5. Iron Wall (32 SP)

6. Respect (64 SP)

Pilot Techniques:

1. Assist Attack

2. Shield Crush

3. Unified Attack

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Defense Lvl 2

- Melee Lv 2

- Skill Lvl 2

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 131 PP = 5931 PP - 5800 PP

PP Gained

+1000 PP = Starting PP

+15 PP = SAMW! Trigger VS Zengar

+400 PP = FB Event

+20 PP = Blue and Gold Challenge 1

+20 PP = Fuzzy Panda Fight: Zengar VS tiffac

+6 PP = Heroes Battleground #1

+30 PP = Another Stipend Challenge!

+100 PP = From being a GM at the Blue Astray Event

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+10 PP = Training Course XYZ

+60 PP = Banpresto Crash!!

+20 PP = We need a Random Fight Title Generator

+36 PP = Rampage on the no title!

+216 PP = The Lost Numbers

+145 PP = Default Event: Survival (November)

+36 PP = Duel! A Singing God and a King of Braves. Take 2

+82 PP = Default Event: January

+40 PP = Chaos Dimension Part 1: Boss Bashing!

+24 PP = Inter-Faction Fight: X against X

+30 PP = Deus Exa Machina!

+36 PP = Rhystic Scrying

+80 PP = Dragons and Dragons

+36 PP = Hunting Gundams

+45 PP = Default Event: Survival (March)

+40 PP = Mecha Gang War

+33 PP = Default Event: Survival (April)

+30 PP = Granzon Needs Fights

+30 PP = Heavy Metal Wars

+60 PP = Clashing Return

+80 PP = Combat within Jupiter

+150 PP = From Happy Birthday Super Robot Wars! Event

+60 PP = Operation: Midnight Episode Zero

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+96 PP = Haro Zoo

+72 PP = Explosive Run

+192 PP = Blazing Serpents

+144 PP = A New Huckebein

+120 PP = Demonbuster!

+144 PP = AEGIS shipfight

+576 PP = Senkan Wars V3

+100 PP = Other Milestone [Max Out Seishin List]

+250 PP = FIGHT WITH NO NAME - ACE 1/100

+ 100 PP = Space Exploration

PP Spent

-150 PP = Concentrate

-200 PP = Direct Attack

-200 PP = Bodyguard Lvl 1

-250 PP = Morale

-300 PP = Iron Wall

-300 PP = Coercion

-300 PP = Potential Lvl 1

-600 PP = 60 SP

-700 PP = Respect

-800 PP = Genius

-800 PP = Meikyo Shisui

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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Character: Adelicia Engelherz

Character Race: Human

Character Class: Sky Ship Captain

Theme Song: Radiance

Starting Max SP: 100

Current Max SP: 180

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 4 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Combat Style: Sky Command - Adelicia Engelherz Selfstyle

Class: Passive (Main)

- Target's Dodge Cost +25%, Damage Received -10%

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Amending Action: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Many Openings: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Fortify Defense: Costs 4 Skill. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Adversity Strength: Costs 5 Skill. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Pilot Skills:

1. Charismatic Presence Lvl 3 (Leadership)

Class: Passive (Sub)

- 6 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%

2. Assisted Cooperation (Offensive Support)

3. Inner Strength (Potential)

4. Mental Focus (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

5. Restraint Release Lvl 1 (OS Customization)

Class: Active

- Gain Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

6. Active Perception (Recognition)

Class: Active

- Gain Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Scan (8 SP)

2. Morale (20 SP)

3. Sure Hit (20 SP)

4. Coercion (24 SP)

5. Iron Wall (32 SP)

6. Love (80 SP)

Pilot Techniques:

1. Assist Attack

2. Quick Shot

3. Full Aim

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 4

- Defense Lvl 2

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 132 PP = 6432 PP - 6300 PP

PP Gained

+1000 PP = Starting PP

+20 PP = Blue and Gold Challenge 1

+20 PP = Blue and Gold Challenge 2

+10 PP = Training the Yuusha

+20 PP = Gendo Ikari is a Banpresto Fanboy: Redux

+30 PP = Another Stipend Challenge!

+100 PP = From being a GM at the Blue Astray Event

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+240 PP = Confusion in the Sea of Stars

+60 PP = Banpresto Crash!!

+216 PP = The Lost Numbers

+60 PP = Tag Team Aegis Style

+82 PP = Default Event: January

+40 PP = Chaos Dimension Part 1: Boss Bashing!

+24 PP = Inter-Faction Fight: X against X

+60 PP = Burning Justice Flowing Freedom

+72 PP = Band of Three: A Tri-Band

+80 PP = Dragons and Dragons

+72 PP = For My Pride

+80 PP = Mecha Gang War

+72 PP = Cockroach Sun

+72 PP = Rank Up #4

+160 PP = Armor Within Armor

+60 PP = Clashing Return

+40 PP = Universal Era?

+72 PP = Tri-Fight Madness

+72 PP = Lizard and Savers

+60 PP = Operation: Midnight Episode Zero

+40 PP = Smack Up VS Toasted

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+96 PP = Haro Zoo

+60 PP = Dreadening Glare

+120 PP = Big Bad Voodoo

+60 PP = Is that so? Why not!

+144 PP = Explosive Run

+120 PP = Under the Moon

+25 PP = Fight-Based Milestones [Complete 25 PA battle]

+144 PP = Demon Fight

+36 PP = Spring Tournament Preliminary Match 1

+90 PP = Battle on a flat plain

+144 PP = AEGIS shipfight

+288 PP = Senkan Wars V3

+30 PP = Spring Tournament Round 2 Match 4

+216 PP = Firearms War

+360 PP = AEGIS SR FFA

+100 PP = Other Milestone [Max Out Seishin List]

+198 PP = Wilderness Wars! - ACE 1/100

+ 100 PP = Space Exploration

PP Spent

-100 PP = Scan

-200 PP = OS Customization Lvl 1 - Offense

-250 PP = Morale

-250 PP = Sure Hit

-300 PP = Coercion

-300 PP = Iron Wall

-300 PP = Leadership Lvl 1

-500 PP = Leadership Lvl 2

-500 PP = Recognition

-700 PP = Leadership Lvl 3

-800 PP = 80 SP

-900 PP = Love

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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Character: Honoka Sumeragi

Character Race: Human

Character Class: Prism Cleric

Theme Song: Candy Pop Sweet Heart

Starting Max SP: 100

Current Max SP: 170

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Combat Style: Yukouryuu - Honoka Sumeragi Garyuu

Class: Passive (Main)

- Target's Dodge Cost +10%, Damage Received -20%, Shield Usage +2

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Instant Movement: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Enduring Guard: Cost 5 Skill. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

* Consecutive Support: Costs 5 Skill. Gain 1 additional Attack Phase this turn.

* Resilient Guard: Costs 6 Skill. Cap all damage received this turn at 500 damage per hit.

Pilot Skills:

1. Divine Skill (Genius)

Class: Passive (Main)

- Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2. Charismatic Presence Lvl 1 (Leadership)

Class: Passive (Sub)

- 2 target allies gain Dodge Cost -5% and Target's Dodge Cost +10%

3. Inner Strength Lvl 1 (Potential)

Class: Passive (Main)

- While HP is 50% and below, Damage Received -5%, Damage Dealt -5%, and Target's Dodge Cost -5%

- While HP is 30% and below, Damage Received +10%, Damage Dealt +10%, and Target's Dodge Cost +10%

4. Benign Heart Lvl 3 (Engineer)

Class: Passive (Sub)

- While Repairing, recover an additional 15% HP or DP. When using the Quick Fix technique, recover an additional 10% HP or DP.

5. Mental Focus (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

6. Intense Resilience (Guard)

Class: Active

- Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Scan (8 SP)

2. Prayer (12 SP)

3. Inspire (24 SP)

4. Perserverance (24 SP)

5. Iron Wall (32 SP)

6. Resurrection (80 SP)

Pilot Techniques:

1. Assist Attack

2. Mega Smash

3. Unified Attack

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 1

- Defense Lvl 4

- Skill Lvl 1

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 3/100

- [LOCKED]

- [LOCKED]

Current PP: 406 PP = 7206 PP - 6800 PP

PP Gained

+1000 PP = Starting PP

+50 PP = from Survival Event Zengar

+160 PP = from Zeon Event 1

+30 PP = SC Pet Shows

+20 PP = Blue and Gold Challange 2

+20 PP = Blue and Gold Challange 3

+20 PP = Fuzzy Panda Fight: Zengar VS tiffac

+30 PP = Yaone & Lilin: Glorious Days

+20 PP = Into the Core

+100 PP = From being a GM at the Blue Astray Event

+20 PP = Inside the (Beam Rifle) Storm

+20 PP = Boss Test-Run

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+60 PP = Darkness vs Fire

+30 PP = Nu Gundam vs. Nu Astrayvalis Remix

+57 PP = Hunting the Flame Champion

+120 PP = Confusion in the Sea of Stars

+20 PP = We need a Random Fight Title Generator

+216 PP = The Lost Numbers

+82 PP = Default Event: January

+24 PP = Inter-Faction Fight: X against X

+36 PP = Rhystic Scrying

+36 PP = Monoeye Madness

+30 PP = Triple Tornado Threat

+54 PP = Band of Three: A Tri-Band

+40 PP = Dragons and Dragons

+45 PP = Default Event: Survival (March)

+72 PP = For My Pride

+80 PP = Maverick Hunt

+33 PP = Default Event: Survival (April)

+40 PP = Within a Duststorm!

+30 PP = Clashing Return

+160 PP = Combat within Jupiter

+20 PP = Universal Era?

+72 PP = Tri-Fight Madness

+60 PP = Operation: Midnight Episode Zero

+18 PP = Fighting Force

+160 PP = Battle of the Bunshin

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+36 PP = Orbitz! Strike OF?

+192 PP = To test the Grandegato A.D.A.M

+120 PP = Big Bad Voodoo

+48 PP = AEGIS Evo-Fest Next

+80 PP = Dogfight in the Sky

+160 PP = AEGIS Rumble Ver. PA

+60 PP = Deadly Iron

+144 PP = AEGIS shipfight

+288 PP = Senkan Wars V3

+60 PP = Sunny Sunny Fun

+60 PP = Secret Ambition

+360 PP = AEGIS SR FFA

+100 PP = Other Milestone [Max Out Seishin List]

+198 PP = Wilderness Wars! - ACE 1/100

+250 PP = FIGHT WITH NO NAME - ACE 2/100

+150 PP = Chase the Comet

+648 PP = Fight the Power! - ACE 3/100

PP Spent

-100 PP = Scan

-150 PP = Prayer

-200 PP = Perserverance

-200 PP = Engineer Lvl 1

-250 PP = Inspire

-300 PP = Leadership Lvl 1

-300 PP = Iron Wall

-300 PP = Potential Lvl 1

-400 PP = Engineer Lvl 2

-500 PP = Guard

-600 PP = Engineer Lvl 3

-700 PP = 70 SP

-800 PP = Genius

-800 PP = Resurrection

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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Character: Wine Juxtapose

Character Race: Human, Ambrose

Character Class: Ambrose

Theme Song: Eiyuu

Starting Max SP: 100

Current Max SP: 140

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 2 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Ambrose

Class: Passive (Main)

- Target's Dodge Cost +25%, Shield Usage +3

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Unnatural Speed: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

* Reactive Strike: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Mental Pressure: Costs 4 Skill. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

* Critical Strike: Cost 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Enhanced Senses (Newtype)

Class: Passive (Main)

- Psychic Energy, Target's Dodge Cost +5%.

2. Veteran Combatant Lvl 2 (Combat Specialist)

Class: Passive (Main)

- All weapons gain Damage +15%

3. Inner Strength (Potential)

4. Increased Capability (Concentration)

Class: Passive (Sub)

- Spirit Command Cost -20%

5.Rapid Evolution Lvl 2 (SEED Mode)

Class: Active

- Gain Dodge Cost -5%, Target's Dodge Cost +10%, Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3; 10 AP; Turn 4 and thereafter: Free. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

6. Active Perception (Recognition)

Class: Active

- Gain Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Turn 1: 40 AP; Turn 2: 20 AP; Turn 3: 10 AP; Turn 4 and thereafter: Free.

Seishin:

1. Scan (8 SP)

2. Concentrate (12 SP)

3. Sure Hit (20 SP)

4. Morale (20 SP)

5. Coercion (24 SP)

6. Charge (32 SP)

Pilot Techniques:

1. Assist Attack

2. Quick Shot

3. Unified Attack

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 4

- Skill Lvl 2

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained]

ACE Bonus: 2/100

- [LOCKED]

- [LOCKED]

Current PP: 180 PP = 5730 PP - 5550 PP

PP Gained

+1000 PP = Starting PP

+30 PP = Another Stipend Challenge!

+10 PP = ANNUAL FIRE BOMBERS ROYAL RUMBLE!!!

+100 PP = From being a GM at the Blue Astray Event

+48 PP = Sword VS Fist

+275 PP = Frost's Birthday Give-Away

+100 PP = Blaine's Birthday give-away

+625 PP = Frost's New Job Give-away

+60 PP = Darkness vs Fire

+74 PP = Hunting the Flame Champion

+30 PP = Banpresto Crash!!

+20 PP = We need a Random Fight Title Generator

+216 PP = The Lost Numbers

+145 PP = Default Event: Survival (November)

+10 PP = Fight-Based Milestones [Complete 10 PA battle]

+36 PP = Turning Wind

+72 PP = Band of Three: A Tri-Band

+80 PP = Dragons and Dragons

+45 PP = Default Event: Survival (March)

+80 PP = Mecha Gang War

+33 PP = Default Event: Survival (April)

+30 PP = Clashing Return

+36 PP = Tri-Fight Madness

+72 PP = Lizard and Savers

+60 PP = Operation: Midnight Episode Zero

+160 PP = War of the Clans

+107 PP = Default Event: Survival (August)

+36 PP = Orbitz! Strike OF?

+72 PP = BURLy Brawl DX

+120 PP = Big Bad Voodoo

+60 PP = Deadly Iron

+144 PP = AEGIS shipfight

+288 PP = Senkan Wars V3

+360 PP = AEGIS SR FFA

+100 PP = Other Milestone [Max Out Seishin List]

+198 PP = Wilderness Wars! - ACE 1/100

+150 PP = Chase the Comet

+648 PP = Fight the Power! - ACE 2/100

PP Spent

-100 PP = Scan

-150 PP = Concentrate

-250 PP = Sure Hit

-250 PP = Morale

-300 PP = Coercion

-300 PP = Combat Specialist Lvl 1

-400 PP = 40 SP

-400 PP = Newtype

-400 PP = Charge

-400 PP = SEED Mode Lvl 1

-400 PP = Combat Specialist Lvl 2

-500 PP = SEED Mode Lvl 2

-500 PP = Recognition

-1200 PP = Concentration

Edited by Kyousuke Sumeragi

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[R:3] Green Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 200

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Thrust: Costs 1 Skill. Your first attack phase this turn gains Target's Countercut Cost +50%.

* Missile Lock: Costs 1 Skill. Yout first attack phase this turn gains Target's Countershoot Cost +50%.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Elude: Costs 3 Skill. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

Pilot Skills:

1. Eternal Mascot

Class: Passive (Sub)

- Gain Dodge Cost -10% and Target's Dodge Cost +20%

2. Assisted Defense

Class: Sidekick

- Main Pilot gains +1 Defense Attribute.

3. Assisted Melee

Class: Sidekick

- Main Pilot gains +1 Melee Attribute.

4. (?)

5. (?)

6. (?)

Seishin:

1. Great Effort (20 SP)

2. Duty (40 SP)

3. Greater Perserverance (50 SP)

4. Training (60 SP)

5. ( SP)

6. ( SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 2/100

- [LOCKED]

- [LOCKED]

Current PP: 100 PP = 3900 PP - 3800 PP

PP Gained

+15 PP = Zengar Stipend Match May

+50 PP = Victory FB Zondar event

+20 PP = Quadruple Bloody Match

+20 PP = Gessy and Wolfy

+100 PP = From being a GM at the Blue Astray Event

+275 PP = Frost's Birthday Give-Away

+625 PP = Frost's New Job Give-away

+70 PP = Hunting the Flame Champion

+120 PP = Confusion in the Sea of Stars

+20 PP = We need a Random Fight Title Generator

+36 PP = The Steel God vs the Burning Fighter (Borrowed by Mao)

+108 PP = The Lost Numbers

+36 PP = Monoeye Madness

+80 PP = Dragons and Dragons

+45 PP = Default Event: Survival (March)

+72 PP = Cockroach Sun

+40 PP = Within a Duststorm!

+30 PP = Heavy Metal Wars

+36 PP = Tri-Fight Madness

+40 PP = Smack Up VS Toasted

+160 PP = Battle of the Bunshin

+96 PP = Haro Zoo

+10 PP = Tricks or Treats?! 1st Annual Halloween Event

+80 PP = Dogfight in the Sky

+192 PP = Blazing Serpents

+144 PP = Within the Chaos

+144 PP = Demon Fight

+36 PP = Spring Tournament Preliminary Match 1

+60 PP = Deadly Iron

+144 PP = AEGIS shipfight

+60 PP = Sunny Sunny Fun

+60 PP = Secret Ambition

+30 PP = Spring Tournament Round 2 Match 4

+198 PP = Wilderness Wars! - ACE 1/100

+648 PP = Fight the Power! - ACE 2/100

PP Spent

-300 PP = Duty

-400 PP = Greater Perserverance

-400 PP = Assisted Defense

-400 PP = Assisted Melee

-500 PP = Great Effort

-800 PP = Training

-1000 PP = 100 SP

- Acquisition: Bought from DABA.

Edited by Kyousuke Sumeragi

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[R:3] Yellow Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 150

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Elude: Costs 3 Skill. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

* Flawless Evasion: Costs 4 Skill. Evading reduces dodge cost by 50% instead for this turn.

* Evasive Maneuver: Costs 6 Skill. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Pilot Skills:

1. Cowardice

Class: Passive (Sub)

- Gain Weapon Damage -50% and Dodge Cost -40%

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Flash (10 SP)

2. Lucky (40 SP)

3. Snipe Attack (30 SP)

4. Vanishing Body (60 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 88 PP = 588 PP - 500 PP

PP Gained

+36 PP = Duel! A Singing God and a King of Braves. Take 2

+60 PP = Burning Justice Flowing Freedom

+72 PP = Band of Three: A Tri-Band

+80 PP = Maverick Hunt

+72 PP = Rank Up #4

+30 PP = Clashing Return

+40 PP = Universal Era?

+72 PP = Lizard and Savers

+96 PP = Haro Zoo

+30 PP = Is that so? Why not!

PP Spent

-500 PP = 50 SP

- Acquisition: Fight-Based Milestones [Complete 25 SC battles]

Edited by Kyousuke Sumeragi

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[R:4] Blue Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 200

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Barrage: Costs 3 Skill. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

* Flawless Body: Costs 4 Skill. Negate all status attacks this turn.

* Miracle: Costs 6 Skill. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Pilot Skills:

1. Fortune

Class: Passive (Sub)

- Auto-dodge every 4th attack targetting you. This is an Evasive Secondary Defence

2. Prosperity

Class: Passive (Sub)

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Great Effort (20 SP)

2. Hope (30 SP)

3. Lucky (40 SP)

4. Move Again (90 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 616 PP = 1616 PP - 1000 PP

PP Gained

+10 PP = Fight-Based Milestones [Complete your first PA battle]

+60 PP = Destroy VS Alter

+216 PP = The Lost Numbers

+144 PP = Duel at Sunrise

+72 PP = Band of Three: A Tri-Band

+72 PP = For My Pride

+160 PP = Maverick Hunt

+60 PP = Clashing Return

+160 PP = Combat within Jupiter

+40 PP = Universal Era?

+72 PP = Lizard and Savers

+192 PP = To test the Grandegato A.D.A.M

+160 PP = AEGIS Rumble Ver. PA

+198 PP = Wilderness Wars! - ACE 1/100

PP Spent

-1000 PP = 100 SP

- Acquisition: Bought from DABA.

Edited by Kyousuke Sumeragi

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[R:4] Pink Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Steady Shot: Costs 1 Skill. Countershoot cost -50% for this turn.

* Steady Sword: Costs 2 Skill. Countercut cost -50% for this turn.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* High Ground: Costs 3 Skill. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

Pilot Skills:

1. Diplomatic Pass

Class: Passive (Sub)

- Bypasses Pilot Class/Skill requirements of equipped unit.

- Bypasses Pilot Class/Skill requirements of weapons on equipped unit.

- Bypasses Pilot Class/Skill requirements of inherent abilities on equipped unit.

- Bypasses Pilot Class/Skill requirements of items installed on equipped unit.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Trust (40 SP)

2. Training (60 SP)

3. Friendship (60 SP)

4. Bless (60 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 131 PP

PP Gained

+131 PP = Max! Max! Max - 1/100

PP Spent

- Acquisition: Bought from Arsenal.

Edited by Kyousuke Sumeragi

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[R:5] Orange Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Flawless Defense: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

* Iron Will: Cost 5 Skill. Any damage that would reduce your HP past 0 this turn reduces it to 1 instead.

* Impervious: Costs 6 Skill. Cap all damage received this turn at 500 damage per hit.

Pilot Skills:

1. Resistance

Class: Passive (Sub)

- You are immune to Paralyze attacks.

2. Stubborn Will

Class: Passive (Sub)

- Using Block or Evade does not forfeit your attack phase.

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Perseverance (30 SP)

2. Iron Wall (40 SP)

3. Exhaust (50 SP)

4. Resupply (70 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 0 PP

PP Gained

PP Spent

- Acquisition: Bought from Arsenal.

Edited by Kyousuke Sumeragi

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[R:5] Psycho Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Lock On: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Finishing Attack: Cost Skill. Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Psychosis Induction

Class: Passive (Sub)

- Weapon Damage +150%

- Damage Received +70%

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Resist (15 SP)

2. Hot Blood (40 SP)

3. Spirit (60 SP)

4. Rage (80 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 0 PP

PP Gained

PP Spent

- Acquisition: Bought from Arsenal.

Edited by Kyousuke Sumeragi

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[R:5] Purple Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Flawless Body: Costs 4 Skill. Negate all status attacks this turn.

* Pilot Damage: Costs 4 Skill. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Pressure: Costs 5 Skill. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

Pilot Skills:

1. Strange Phenomena

Class: Passive (Sub)

At the beginning of each turn, you may change, add or remove any attributes on any non-MAP weapon on equipped unit from its regular weapon type into another listed weapon type (or combination of weapon types) for a single turn. Weapon types are either M, B, P, G, A, S, or typeless. You may remove F, V, and X weapon types, but may not add them. You may also change any weapon tags on the equipped unit from its regular tag into another listed weapon tag for a single turn. Weapon Tags are either [F], [+], [H], or [M]. You may not remove the [M] weapon tag, but you may add it.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Dream (? SP)

2. Concentrate (15 SP)

3. Great Effort (20 SP)

4. Intuition (35 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 278 PP

PP Gained

+80 PP = from mirage's old fights

+198 PP = Wilderness Wars! - ACE 1/100

PP Spent

- Acquisition: Acquired from mirage.

Edited by Kyousuke Sumeragi

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[R:6] Angel Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 170

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Cover: Costs 3 Skill. Gain Damage Received -15% for this turn. This counts as a terrain effect.

* Flawless Defense: Costs 4 Skill. Blocking reduces damage by 75% instead for this turn.

* Miracle: Costs 6 Skill. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Pilot Skills:

1. - Divine Protection

Class: Passive (Sub)

- When HP is 75% or below restore HP to 100% ONCE during your next Upkeep Phase. Gain EN Regen 10%.

- When HP is 50% or below restore HP to 100% ONCE at the beginning of your next turn. Gain Dodge Cost -20%.

- When HP is 25% or below restore HP to 100% ONCE at the beginning of your next turn. Cost to activate Barrier abilities is halved.

Note: You get a maximum of 3 HP regens. If your HP drops from 100% to 20%, then the FIRST regeneration takes effect. If it drops to 20% again the turn after, the SECOND regeneration takes effect, and finally the last one takes effect once more after when HP drops below the prescribed level. The effects do NOT overlap.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Hope (30 SP)

2. Spirit (60 SP)

3. Awaken (60 SP)

4. Resurrection (100 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 3 PP = 703 PP - 700 PP

PP Gained

+183 PP = from Tarbis' old gain on this Sidekick

+96 PP = Solstice Cloud

+40 PP = Dragons and Dragons

+80 PP = Mecha Gang War

+160 PP = War of the Clans

+144 PP = Explosive Run

PP Spent

-700 PP = 70 SP

- Acquisition: From tiffac & tarbis give-away.

Edited by Kyousuke Sumeragi

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[R:6] Devil Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Entrenchment: Costs 4 Skill. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Pilot Damage: Costs 4 Skill. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Fast Combat: Costs 5 Skill. Gain 1 additional Attack Phase this turn.

Pilot Skills:

1. Devil Haro Cells

Class: Passive (Sub)

- HP/EN Regen 5% (Stackable with other regeneration abilities up to a maximum of HP/EN Regen 25%)

- Summon units you control gain: HP Regen 5% (This includes all types of summons; this ability does not stack with any inherent regeneration abilities on summon units and the ability with greater effect takes priority.)

2. Summon Haro

Class: Passive (Sub)

- Summon: Any Haro variant (stats in Hangar) x 2. (You must own the particular Haro [unit] in order to summon it, and you cannot summon more than the amount you own.)

* The Haro summons can use their own Sidekick's seishins and benefit from their own Sidekick's abilities.

* Haro summons cannot be resummoned unless 30 AP is paid per summon (first summon is free.)

* Haro summons' IS is 0 when summoned.

3. Self-Revival

Class: Passive (Sub)

- Pay half of your maximum AP. If attack dealt to you is fatal, receive damage then regenerate all HP and EN as if the fight has just begun.

4. Self-Evolution

Class: Passive (Sub)

- Pay 15 AP. Damage you deal is increased by 10% permanently (can be stacked).

5. (?)

6. (?)

Seishin:

1. Resist (15 SP)

2. Greater Perseverance (50 SP)

3. Shiver (100 SP)

4. Resurrection (100 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 102 PP

PP Gained

+72 PP = Explosive Run

+30 PP = Deadly Iron

PP Spent

- Acquisition: Merry Christmas Everyone!

Edited by Kyousuke Sumeragi

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[R:6] God Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment: Costs 4 Skill. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Finishing Attack: Cost 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Hot Blooded Personality

Class: Passive (Sub)

- All turn-based activation abilities on this unit or it's pilot (such as Zero System, Guard, or Pressure) are reduced by one turn for the first activation only.

- All counter-based abilities on this unit or it's pilot (such as Advanced Maneuvers or Guts) deploy with one counter.

- If the installed unit has a Double Image type ability (Double Image, Vital Jump, Phantom), rate is +1/+1.

- If the unit does not have a Double Image type ability it gains God Shadow (2/5): Same effects as Double Image.

- [F]-type Weapon Damage +50%.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Resist (15 SP)

2. Provoke (35 SP)

3. Hot Blood (40 SP)

4. Love (100 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 0 PP

PP Gained

PP Spent

- Acquisition: Bought from Arsenal.

Edited by Kyousuke Sumeragi

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[R:3] 8

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 200

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -5%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Steady Shot: Costs 1 Skill. Countershoot cost -50% for this turn.

* Steady Sword: Costs 2 Skill. Countercut cost -50% for this turn.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Finishing Attack: Cost 5 Skill. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. Auto-Pilot

Class: Passive (Sub)

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Accelerate (5 SP)

2. Scan (10 SP)

3. Sure Hit (25 SP)

4. Direct Attack (25 SP)

5. Snipe Attack (30 SP)

6. Exhaust (50 SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Evade Lvl 1 (Default)

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 192 PP = 1192 PP - 1000 PP

PP Gained

+30 PP = Heroes Battleground #1

+40 PP = Operation: tiffac = boom!

+100 PP = From being a GM at the Blue Astray Event

+275 PP = Frost's Birthday Give-Away

+15 PP = Hunting the Flame Champion

+60 PP = [Event 2a] Banditry... and Mistrust?

+120 PP = Confusion in the Sea of Stars

+20 PP = We need a Random Fight Title Generator

+36 PP = Rampage on the no title!

+30 PP = Burning Justice Flowing Freedom

+54 PP = Band of Three: A Tri-Band

+30 PP = Heavy Metal Wars

+72 PP = Tri-Fight Madness

+40 PP = Rumble in the Jungle

+30 PP = Dreadening Glare

+120 PP = AEGIS Prototype Test Run

+120 PP = Under the Moon

PP Spent

-1000 PP = 100 SP

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[R:3] Fatima - Nadeshiko

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 140

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- This Sidekick can be a Main Pilot

- Critical

Class: Passive (Main)

- During the special phase you may pay 9 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Fatima

Class: Passive (Main)

- Shield Usage +2

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Lock On: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Focused Attack: Costs 5 Skill. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Pilot Skills:

1. (?)

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Resist (15 SP)

2. Belief (25 SP)

3. Perseverance (30 SP)

4. Iron Wall (40 SP)

5. -

6. -

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Skill Lvl 1

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 48 PP = 448 PP - 400 PP

PP Gained

+72 PP = Psychotic Knight

+20 PP = PA Side-Quest: Unidentified Walking Mech - Nimbus Noa/Yosuke Kobe/Ran Gailrend

+20 PP = PA Side-Quest: Find the Prize! - Terence Sharpton

+20 PP = PA Side-Quest: Mirror Match - Fleed Arsus

+20 PP = PA Side-Quest: Mirror Match - Akita Niko

+20 PP = PA Side-Quest: Base Defense Duty - Kobe Bryant

+20 PP = PA Side-Quest: Find the Prize! - Kold of Calein

+20 PP = PA Side-Quest: Base Defense Duty - Find the Prize! - Kold of Calein

+20 PP = PA Side-Quest: Unidentified Walking Mech - Dragoon/Gyrus Macking/Kyosuke Nanbu

+216 PP = Firearms War

PP Spent

-400 PP = 40 SP

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[R:3] Tori

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 200

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Cover: Costs 3 Skill. Gain Damage Received -15% for this turn. This counts as a terrain effect.

* Elude: Costs 3 Skill. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

* Evasive Maneuver: Costs 6 Skill. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense.

Pilot Skills:

1. Friendship:

Class: Passive (Sub)

- A player with Tori equipped may donate Perishable Items, HP, EN, DP, or AP to one target ally per turn. You may not donate more resources than you currently have in the battle, and you may only donate one resource per turn. If a Perishable Item is donated, its effect is instantly used. This ability is performed during the Item Phase. You cannot donate above the maximum resource of your target.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Great Effort (20 SP)

2. Great Perseverance (50 SP)

3. ( SP)

4. ( SP)

5. ( SP)

6. ( SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 1/100

- [LOCKED]

- [LOCKED]

Current PP: 287 PP = 2187 PP - 1900 PP

PP Gained

+240 PP = Confusion in the Sea of Stars

+60 PP = Tag Team Aegis Style

+72 PP = Duel at Sunrise

+45 PP = Default Event: Survival (March)

+72 PP = For My Pride

+40 PP = Mecha Gang War

+33 PP = Default Event: Survival (April)

+30 PP = Heavy Metal Wars

+160 PP = Armor Within Armor

+60 PP = Clashing Return

+80 PP = Rumble in the Jungle

+60 PP = Dreadening Glare

+120 PP = Big Bad Voodoo

+120 PP = Demonbuster!

+60 PP = Deadly Iron

+90 PP = Battle on a flat plain

+288 PP = Senkan Wars V3

+60 PP = Black and White

+360 PP = AEGIS SR FFA

+198 PP = Wilderness Wars! - ACE 1/100

PP Spent

-400 PP = Greater Perserverance

-500 PP = Great Effort

-1000 PP = 100 SP

Edited by Kyousuke Sumeragi

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[R:3] Orange Haro

Type: Installable

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Haro

Class: Passive (Main)

- [+]-type Weapon damage +20%, Target's Dodge Cost +10%, Shield Usage +3

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Lock On: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Focused Attack: Costs 5 Skill. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Pilot Skills:

1. Autonomous Control

Class: Sidekick

- This Sidekick can be a Main Pilot.

2. Automaneuver Mode

Class: Sidekick

- During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

3. Assisted Tracking

Class: Sidekick

- Main Pilot gains Target's Dodge Cost +15%.

4. (?)

5. (?)

6. (?)

Seishin:

1. Concentrate (15 SP)

2. Direct Attack (25 SP)

3. Snipe Attack (30 SP)

4. Duty (40 SP)

5. Boost (40 SP)

6. Reload (50 SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 1

- Range Lvl 1

- Skill Lvl 2

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 0 PP

PP Gained

PP Spent

- Acquisition: Bought from Arsenal.

Edited by Kyousuke Sumeragi

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George Glenn

Type: Sidekick, Passive

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- This Sidekick can be a Main Pilot

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* High Ground: Costs 3 Skill. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

* Lock On: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Entrenchment: Costs 4 Skill. Damage Received -40% and Target's Dodge Cost +50% for one turn.

Pilot Skills:

1. Hologram Transfer

Class: Passive (Sub)

- During any turn you may choose to transfer George Glenn to an allied unit without a sidekick. George Glenn's PP gains are based his original unit.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Inspire (30 SP)

2. Snipe Attack (30 SP)

3. Exhaust (50 SP)

4. Confusion (50 SP)

5. ( SP)

6. ( SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- n/a

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

Current PP: 0 PP

PP Gained

PP Spent

Edited by Kyousuke Sumeragi

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Kuro

Type: Sidekick

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- n/a

Class: Passive (Main)

- n/a

- Skill Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

* Barrel Roll: Costs 2 Skill. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Skill. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* High Ground: Costs 3 Skill. Your first attack phase this turn negates positive terrain Damage Reduction and Dodge Cost modifiers.

* Lock On: Costs 3 Skill. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

Pilot Skills:

1. Shinigami Eyes:

Class: Passive (Sub)

Negate Stealth in targets you attack.

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Direct Attack (25 SP)

2. Sure Hit (25 SP)

3. Hot Blood (40 SP)

4. Rage (80 SP)

5. ( SP)

6. ( SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

-

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

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Raising Heart

Type: Sidekick

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- This Sidekick can be a Main Pilot

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Intelligent Device

Class: Passive (Main)

- Target's Dodge Cost +10%

- Mana Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Mana counter each turn during your Regen Phase. Mana counters can be expended to give different effects. Mana abilities are activated during the Spirit Command Phase.

* Flash Move: Costs 2 Mana. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Break: Costs 3 Mana. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Boost Up - Guard Pierce: Costs 3 Mana. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Boost Up - Strike Power: Cost 5 Mana. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. (?)

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Direct Attack (25 SP)

2. Sure Hit (25 SP)

3. Snipe Attack (30 SP)

4. Aid (35 SP)

5. Friendship (60 SP)

6. Spirit (60 SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 1

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

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Bardiche

Type: Sidekick

Class: Sidekick

Starting Max SP: 100

Current Max SP: 100

Maximum SP Cap: 200

Inherent Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- This Sidekick can be a Main Pilot

- Critical

Class: Passive (Main)

- During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn.

- Intelligent Device

Class: Passive (Main)

- Target's Dodge Cost +10%

- Mana Gauge

Class: Active (Main)

- Ranges between 0 and 10. Gain 1 Mana counter each turn during your Regen Phase. Mana counters can be expended to give different effects. Mana abilities are activated during the Spirit Command Phase.

* Blitz Action: Costs 2 Mana. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Break: Costs 3 Mana. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.

* Boost Up - Rush Impulse: Costs 3 Mana. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

* Boost Up - Strike Power: Cost 5 Mana. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Pilot Skills:

1. (?)

2. (?)

3. (?)

4. (?)

5. (?)

6. (?)

Seishin:

1. Flash (10 SP)

2. Morale (25 SP)

3. Direct Attack (25 SP)

4. Perseverance (30 SP)

5. Aid (35 SP)

6. Courage (80 SP)

Pilot Techniques:

1.

2.

3.

-PP Record, Pilot Creation Record and ETC-

Character Creation Attribute:

- Accuracy Lvl 1

Sub-Pilot Clearance:

- [LOCKED] [Milestone Acquisition Clearance Unattained] [Not Applicable]

ACE Bonus: 0/100

- [LOCKED]

- [LOCKED]

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